Subject gains +4 to Wis for 1 min./level. Misleads divinations for 1 creature or object.Īs mount, but you may divide the duration among creatures touched. Subject moves up and down at your direction. Subject is invisible for 1 min./level or until it attacks. Render a target weapon or up to 50 pieces of ammo invisible, granting the wielder a bonus on Sleight of Hand checks made to conceal the weapon or ammunition and to Bluff checks to feint with the weapon or ammo. One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves. You take no falling damage and move 60 ft./round while falling.īlinds creatures, outlines invisible creatures. The targets gain a deflection bonus to their AC equal to 1 + 1 for every 6 caster levels you possess (maximum +4 deflection bonus at 18th level) You create a magical field around summoned creatures you control that deflects attacks made against them. Subject gains +4 to Int for 1 min./level.Īs phantom steed, except Large quasi-real wolf instead of horse and it radiates fear and can be used in combat. Ranged touch attack deals a target 1d4 points of force damage per 2 caster levels (max 5d4) and becomes lodged in the target limiting it’s movement. If the target fails its Fortitude save, it is immediately slain and all creatures within 20 feet of the target take 1d4 points of damage per spell level of the summoning spell that conjured the target You disrupt the conjuring energies within a summoned creature, causing it to violently explode. Grants eidolon an evolution with 2 evolution points. Subject gains +4 to Cha for 1 min./level. Subject gains +4 to Dex for 1 min./level.Īsk eldritch entities to find and converse with you.Īs detect magic, but learn more information. Subject gains +4 to Str for 1 min./level. Your blood hardens when you are wounded, increasing your AC. Subject gains +4 to Con for 1 min./level.Īttack penalties you choose to suffer are reduced. Grants +2 (or higher) enhancement to natural armor. Within the area of effect, this spell impedes the use of spells of the summoning subschool and other effects that summon creatures. You swap a creature summoned by a conjuration ( summoning) spell for a creature you could summon with a summon monster or summon nature’s ally spellĪs ant haul, but you may divide the duration among creatures touched. Surrounds the target with layers of force.Īssume form of a Small or Medium humanoid. Summons extraplanar creature to fight for you. Throw a conjured ball of snow at a target. Invisible disc gives +4 to AC, blocks magic missiles +2 to AC and saves, plus additional protection against selected alignment.Įidolon cured 1d10 damage +1/level (max +5) One natural weapon of subject creature gets +1 on attack and damage rolls.Įnergy harms undead or bolsters the living. Your arms lengthen, giving you extra reach. You are bound even tighter to your eidolon than normal, and may share hit points with it through your life link ability. Removes the broken condition from the targeted object. Touch a creature with devi’ls blood, giving it fast healing 1. Masterwork ice dagger deals +1 cold damage. Makes one 5-ft.-square or one object sticky. You detect any metal objects or creatures within a 60-foot cone.Įxist comfortably in hot or cold regions.Ĭreates a sturdy raft and oars from driftwood, reeds, and other river detritus. Living creature of 6 HD or less loses its next action. You anoint a wounded creature with the blood of a good outsider.Ĭompels opponents to attack you instead of your allies. Grant a target the effects of a planar infusion. Hellish chains attack and cause a target to become shaken. +1 on one attack roll, saving throw, or skill check. Inscribes a personal rune on an object or creature (visible or invisible).Ī single humanoid creature with 4 HD or less loses its next action.ĭetects all spells and magic items within 60 ft. The word “level” in the short spell descriptions that follow always refers to caster level.Ĭreatures and Characters: “Creature” and “character” are used synonymously in the short descriptions. Hit Dice: The term “Hit Dice” is used synonymously with “character levels” for effects that affect a specific number of Hit Dice of creatures.Ĭaster Level: A spell’s power often depends on caster level, which is defined as the caster’s class level for the purpose of casting a particular spell. Order of Presentation: The spells (or formulae) are listed in alphabetical order by name, except when a spell’s name begins with “lesser,” “greater,” or “mass,” in which case it is alphabetized under the second word of the spell name. column denotes a focus or material component not normally included in a spell component pouch. Spell Level 1 | 2 | 3 | 4 | 5 | 6 Third Party Summoner SpellsĪn “F” or “M” appearing in the Comp. Go to the Summoner Spell List Filter page.
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